Isometry
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An Isometry is any transformation composed of translations, rotations, and reflections. |
Translate
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A Translate transformation shifts a vector by a given translation (x, y, z) . |
Rotate
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A Rotate transformation rotates a vector around (0, 0, 0) by a given angle θ . |
Reflect
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A Reflect transformation reflects a vector across the line passing through (0, 0, 0) making an angle , θ , with the x-axis. |
ManualIsometryUnit
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A ManualIsometryUnit is a Isometry unit that is implemented by specifying its matrix manually (used by the compute() method of Isometry ). |